My old tutorial! Wanna share it with you)

Shape-based character design tips actually usually inspire me to go against what they say (ie., ‘round things are cute’)– but trying to design a character that goes against some expectations while still conveying what I want gets me really fired up about making characters! I think that guides that show the expectations and visual tropes are great, because when you’re aware of them, you can decide when to follow them and when to subvert them. -Evvy

so can we talk about the bottom right dude

that is not how skeleton works that is not how faces work HE IS FAT HIS FACE IS FAT THAT IS FAT IT GOES ON TOP OF THE SKULL NOT WITHIN IT

that skull is terrifying


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